CFP for Special Issue on Haptic Rendering

Ming Lin lin at
Mon Jul 14 03:24:16 PDT 2003



Special Issue of IEEE CG&A, March/April 2004

Guest Editors  
Ming Lin and Kenneth Salisbury

Submissions due:  July 23, 2003    
Author notification:  October 1, 2003 
Final versions due:  November 1, 2003


Extending the frontier of visual computing, haptic interfaces,
or force feedback devices, have the potential to increase the
quality of human-computer interaction by accommodating the sense 
of touch.  They provide an attractive augmentation to visual 
display and enhance the level of understanding of complex data 
sets.  They have been effectively used for a number of applications 
including molecular docking, manipulation of nano-materials, 
surgical training, virtual prototyping and digital sculpting.  

Compared with visual and auditory display, haptic rendering
has extremely demanding computational requirements. In order
to maintain a stable system while displaying smooth and
realistic forces and torques, haptic update rates of 1 KHz
or more are typically used.  Haptics presents new challenges
to the development of novel data structures to encode shape,
material properties, as well as new techniques for data
processing, analysis, physical modeling, and visualization.

This special issue will examine some latest advances on
haptic rendering and applications, while looking forward to
exciting future research in this area.  We solicit papers
presenting novel research results and innovative applications 
of that take advantage of the haptic interaction sensory modality.  
We also welcome survey papers on the state of art. 

Potential topic of interests include, but are not limited to:

* Haptic Rendering 
        - Fast force and torque display techniques
        - Interactive haptic visualization of volumetric data  
        - Realistic modeling of deformable bodies 
        - Real-time constraint scheduling 
        - Rendering Fidelity and Stability
        - Psychophysical and Congnitive Issues
        - Hardware and Software Architectures 

* Novel Applications of Haptics 
        - Real-time interaction for virtual prototyping
        - Scientific exploration of complex datasets
        - Control and manipulation of digital representations 
        - Six or higher degree-of-freedom interaction    
        - Microsurgery and medical procedure training
    	- Information presentation of abstract concepts 

Papers should be approximately eight to ten magazine pages
with roughly 5 figures or images, where a page is
approximately 800 words. Please try to limit the number of
citations to the ten most relevant references.  Authors
should consider providing background materials on haptics in
sidebars for non-expert readers.  Color images may be
interspersed through the body of the paper. Detailed CG&A
style and length guidelines are available at

Beginning 23 July, please submit your paper using our new online 
manuscript submission service at

(this system is not available until 23 July). When uploading your 
paper, please select the appropriate special issue title under the 
category "Manuscript Type." If you have any questions about submitting 
your paper, please contact Alkenia Winston at cga-ma at

Please direct any correspondence prior to submission to
both guest editors at:

Ming C. Lin
Department of Computer Science
Sitterson Hall, CB#3175
University of North Carolina
Chapel Hill, NC 27599-3175
Email:  lin at
Phone:  (919) 962-1974
Fax:    (919) 962-1799


Kenneth Salisbury
Depts. of Computer Science and Surgery
Gates 150, 353 Serra Mall
Stanford University
Stanford CA 94305-9010
Email:  jks at
Phone:  (650) 723-3994 
Fax:	(650) 725-1449

About IEEE Computer Graphics and Applications:

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice 
of computer graphics. From specific algorithms to full system implementations, 
CG&A offers a unique combination of peer-reviewed feature articles and informal
departments, including news and product announcements. Special applications 
sidebars relate research stories to commercial development. A cover story 
focuses on creative applications of the technology by an artist or designer. 
And graphics all-stars Jim Blinn and Andrew Glassner offer insight and wit 
in their popular columns.  Published six times a year, CG&A is indispensable 
reading for people working at the leading edge of computer graphics technology 
and its applications in everything from business to the arts.

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