intersection of triangulated surfaces
Michael Aftosmis
aftosmis at nas.nasa.gov
Thu Feb 7 11:15:32 PST 2002
NASA's "Intersect" code will intersect any number of triangulated
surfaces
provided that each of the surfaces is both closed and manifold
(the code intersects simplicial polytopes and trims away interior
geometry).
see:
http://www.nas.nasa.gov/~aftosmis/cart3d/surfaceModeling.html#AuxProgs
(and skim down 1 paragraph to "intersect").
The code uses robust arithmatic and automatic tie-breaking for
degeneracies.
A good first reference for this code is AIAA Paper 97-0196: "Robust
and Efficient Cartesian Mesh Generation for Component-Based Geometry"
which is downloadable from
http://www.nas.nasa.gov/~aftosmis/publications/publications.html
-Michael
Andreas Fabri wrote:
>
> Hello,
>
> Can anybody give me a pointer to software that is capable of computing the intersection
> of two triangulated surfaces embedded in 3-space (or of a polygon soup)
>
> There is a lot around at UNC integrated in collision detection software, but it
> seems that there the software is optimized for collision checking queries of small
> objects against large scenes. That is they have high preprocessing costs to
> generate search structures for the scenes.
>
> I also saw the AABbox in GTS (GNU Triangulated Surface), but there the problem
> is probably the same as for the collision checkers.
>
> andreas
>
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