cmake_minimum_required(VERSION 3.1)
project(bandit)

set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

option(BANDIT_BUILD_SPECS   "Build the Bandit specs"                ON)
option(BANDIT_RUN_SPECS     "Run the Bandit specs"                  ON)

set (CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include(cotire/CMake/cotire OPTIONAL RESULT_VARIABLE HAS_COTIRE)

include_directories("${PROJECT_SOURCE_DIR}")

set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ./bin)

if (MSVC)
  add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4 /MP ")
else()
  # Assume GCC-style arguments
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} \
    -Wdeprecated -Wdeprecated-declarations -Wshadow -Wall -W -Werror \
    -Wno-error=unknown-pragmas -Wfloat-equal -Wundef -Wendif-labels")
endif()

#
# If we're on Mac OS we assume we have libc++, otherwise we assume
# we don't need it. (TODO: make this check more sofisticated)
#
if (CMAKE_HOST_APPLE AND (CMAKE_CXX_COMPILER_ID STREQUAL "Clang"))
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
endif()

if (BANDIT_BUILD_SPECS)
    FILE(GLOB BanditSpecSourceFiles specs/*.cpp specs/**/*.cpp)
    add_executable(bandit-specs ${BanditSpecSourceFiles})
    if (HAS_COTIRE)
      set_target_properties(bandit-specs PROPERTIES COTIRE_CXX_PREFIX_HEADER_INIT "specs/specs.h")
      set_target_properties(bandit-specs PROPERTIES COTIRE_ADD_UNIT_BUILD FALSE)
      cotire(bandit-specs)
    endif()
endif()

if (BANDIT_BUILD_SPECS AND BANDIT_RUN_SPECS)
    add_custom_command(TARGET bandit-specs
                       POST_BUILD
                       COMMAND bandit-specs --colorizer=off --reporter=dots
                       WORKING_DIRECTORY ./bin)
elseif (BANDIT_RUN_SPECS)
    message(WARNING "Unable to run Bandit specs - set:\n  option(BANDIT_BUILD_SPECS, \"Build the Bandit specs\" ON)\nand clear your CMake cache")
endif()

