SIGGRAPH Call For Participation

Anna ursyn at
Tue Mar 25 22:27:35 PST 2003

History of Computer Graphics & Art; Call for Participation 

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History of Computer Graphics and Art -- Call for Participation 
The aim that guides this call is an intention to assemble a data 
bank of computer graphics and art. The goal is to document the 
evolvement of computer graphics, art, and the thought about art in 
relation to the progress of technology, thus creating a collection 
of images and essays created by artists, scientists, and people who 
influenced these disciplines, which reflects the unfolding of 
computer art due to technical achievements (hardware, software, 
languages, etc). With this approach, computer art and graphics are 
related to the history of inventions in concurrent periods of time. 
This treasury will be augmented by the artists' web sites along with 
the existing materials cumulated in various collections and will 
become a part of the ACM/ SIGGRAPH resources. There is no sole 
comprehensive resource describing the influences and inventions in 
computer graphics and computer art from a historical perspective. 
The "Birds of a Feather" gathering at the ACM/ SIGGRAPH 2002, San 
Antonio, Texas (organized by Anna Ursyn and Anne Morgan Spalter) 
generated a helpful feedback to this project. 
Those who feel their work contributed to the field of computer 
graphics, art, and the thought about art are requested to describe 
their areas of action and accomplishments. Since this approach calls 
for interaction between people representing various fields in the 
history of inventions, we ask to participate anybody involved in the 
progress of these fields, from software/hardware programmers to 
scientists and artists. Being a part of this project may be 
interesting both on a personal level and because it involves a great 
potential for new approaches in teaching and provides materials for 
visual learning. It would be greatly appreciated if you could 
forward this URL to anyone you feel could contribute to this 
This call and the release form is posted on the ACM/SIGGRAPH 
or simply on 
-- Please send 3 images of your artistic/scientific creations, with 
permissions and short statements (no more than 150 words). Both the 
low resolution (72 dpi) and higher resolution (200, 300 dpi) images 
would be appreciated for a data bank of computer graphics and art 
and possibly for a publication. 
-- Please contribute to this project by filling out our 
questionnaire. Answer as fully as you feel you have time for. Many 
various viewpoints are valuable. Also, questions may be used as a 
guide for the essay describing your contribution to the field, with 
visual thoughts which may be considered "milestones" in various 
decades (no more then 400 words). Send only what you own copyrights 
for and send it along with a signed release form. 
Your paper-signed permission is essential because researchers, 
educators, students and all interested parties might use the 
resources for teaching, reference, general reading, etc. 
Please send your materials on a CD Rom or a DVD, along with your 
contact address (URL address cannot be accepted as a valid entry), 
and signed on paper, dated permission forms at the address: 
Anna Ursyn, 
Department of Visual Arts, 
University of Northern Colorado, 
Greeley, CO 80639, USA. 
Please answer the following questions. The goal is to create a 
resource that conveys the interrelated histories of computer 
graphics and computer art. 
1. Describe your field. Why are you interested in Computer Art/ 
Computer Graphics and what (event, need, idea, hope, obstacle) 
caused your involvement? Summarize your line of development (the 
essence of your input to the field) in relation to concurrent 
technology -- 100 words maximum. 
2. Does the computer allow you to think visually about some topic or 
process in new ways? How has this influenced your work? Describe 
your ultimate accomplishment. 
3. Has the field of computer art and graphics progressed in the ways 
that you expected? What has surprised you? What do you like about 
its progress and what do you wish had happened differently? What do 
you think the future holds for visual computing in science/art? 
Please make some predictions or wish lists for the near- and 
long-term future. 
4. Describe your dream environment for enhancing your project ideas. 
What are your preferred tools for creating and how do they work? 
What tools (hardware/software) you have used initially had the 
strongest impact on your work? 
5. Describe how you think specific advancements in technology, such 
as wireframe, hidden line removal, scanner, laser, HTML, Java 
applets, or any other advancement determined the way the approaches 
to creating art/graphics evolved? 
6. How would you characterize the milestones (every ten years) in 
the development of computer technology? Which ones were most 
influential in art/graphics? 
7. Which persons would you indicate as the pioneers in the 
particular areas/stages in which decade? 
Please type the following: 
Creator's Name: 
Company Name (optional): 
City, State/Province Zip Code, and Country or Postal Code, City, and 
E-mail address: 
Web site: 
Titles of your works: 
Permission Form 
Name and contact information 
I, ____________________________________ grant permission to Anna 
to publish my statements and images/artwork (200-300 and 72 dpi) for 
a web site display , a 
CD-Rom,, immersive display and its library, and a publication 
(please feel free to cross out whatever you do not grant permission 
for). I understand that the creators will be duly credited for their 
Signature _____________________ 
Date __________________________
Special thanks to Anne Morgan Spalter, Mike McGrath, Judy Brown, Bob 
Krawczyk, Tom Linehan, Werner Hansmann, the SIGRAPH Executive 
Committee, Rhonda Schauer, Bryan Phelphs and, of course, all the 
participants of the Birds of a Feather at the SIGGRAPH 2002 
conference for all the feedback, helpful comments and suggestions. 

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