SIGGRAPH Call For Participation
ursyn at unco.edu
Tue Mar 25 22:27:35 PST 2003
History of Computer Graphics & Art; Call for Participation
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History of Computer Graphics and Art -- Call for Participation
The aim that guides this call is an intention to assemble a data
bank of computer graphics and art. The goal is to document the
evolvement of computer graphics, art, and the thought about art in
relation to the progress of technology, thus creating a collection
of images and essays created by artists, scientists, and people who
influenced these disciplines, which reflects the unfolding of
computer art due to technical achievements (hardware, software,
languages, etc). With this approach, computer art and graphics are
related to the history of inventions in concurrent periods of time.
This treasury will be augmented by the artists' web sites along with
the existing materials cumulated in various collections and will
become a part of the ACM/ SIGGRAPH resources. There is no sole
comprehensive resource describing the influences and inventions in
computer graphics and computer art from a historical perspective.
The "Birds of a Feather" gathering at the ACM/ SIGGRAPH 2002, San
Antonio, Texas (organized by Anna Ursyn and Anne Morgan Spalter)
generated a helpful feedback to this project.
Those who feel their work contributed to the field of computer
graphics, art, and the thought about art are requested to describe
their areas of action and accomplishments. Since this approach calls
for interaction between people representing various fields in the
history of inventions, we ask to participate anybody involved in the
progress of these fields, from software/hardware programmers to
scientists and artists. Being a part of this project may be
interesting both on a personal level and because it involves a great
potential for new approaches in teaching and provides materials for
visual learning. It would be greatly appreciated if you could
forward this URL to anyone you feel could contribute to this
This call and the release form is posted on the ACM/SIGGRAPH
or simply on www.siggraph.org
-- Please send 3 images of your artistic/scientific creations, with
permissions and short statements (no more than 150 words). Both the
low resolution (72 dpi) and higher resolution (200, 300 dpi) images
would be appreciated for a data bank of computer graphics and art
and possibly for a publication.
-- Please contribute to this project by filling out our
questionnaire. Answer as fully as you feel you have time for. Many
various viewpoints are valuable. Also, questions may be used as a
guide for the essay describing your contribution to the field, with
visual thoughts which may be considered "milestones" in various
decades (no more then 400 words). Send only what you own copyrights
for and send it along with a signed release form.
Your paper-signed permission is essential because researchers,
educators, students and all interested parties might use the
resources for teaching, reference, general reading, etc.
Please send your materials on a CD Rom or a DVD, along with your
contact address (URL address cannot be accepted as a valid entry),
and signed on paper, dated permission forms at the address:
Department of Visual Arts,
University of Northern Colorado,
Greeley, CO 80639, USA.
Please answer the following questions. The goal is to create a
resource that conveys the interrelated histories of computer
graphics and computer art.
1. Describe your field. Why are you interested in Computer Art/
Computer Graphics and what (event, need, idea, hope, obstacle)
caused your involvement? Summarize your line of development (the
essence of your input to the field) in relation to concurrent
technology -- 100 words maximum.
2. Does the computer allow you to think visually about some topic or
process in new ways? How has this influenced your work? Describe
your ultimate accomplishment.
3. Has the field of computer art and graphics progressed in the ways
that you expected? What has surprised you? What do you like about
its progress and what do you wish had happened differently? What do
you think the future holds for visual computing in science/art?
Please make some predictions or wish lists for the near- and
4. Describe your dream environment for enhancing your project ideas.
What are your preferred tools for creating and how do they work?
What tools (hardware/software) you have used initially had the
strongest impact on your work?
5. Describe how you think specific advancements in technology, such
as wireframe, hidden line removal, scanner, laser, HTML, Java
applets, or any other advancement determined the way the approaches
to creating art/graphics evolved?
6. How would you characterize the milestones (every ten years) in
the development of computer technology? Which ones were most
influential in art/graphics?
7. Which persons would you indicate as the pioneers in the
particular areas/stages in which decade?
Please type the following:
Company Name (optional):
City, State/Province Zip Code, and Country or Postal Code, City, and
Titles of your works:
Name and contact information
I, ____________________________________ grant permission to Anna
to publish my statements and images/artwork (200-300 and 72 dpi) for
a web site display , a
CD-Rom,, immersive display and its library, and a publication
(please feel free to cross out whatever you do not grant permission
for). I understand that the creators will be duly credited for their
Special thanks to Anne Morgan Spalter, Mike McGrath, Judy Brown, Bob
Krawczyk, Tom Linehan, Werner Hansmann, the SIGRAPH Executive
Committee, Rhonda Schauer, Bryan Phelphs and, of course, all the
participants of the Birds of a Feather at the SIGGRAPH 2002
conference for all the feedback, helpful comments and suggestions.
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